MOV and WEBM sit at genuinely different points in the video landscape — MOV is Apple's QuickTime container, widely used in professional video production, while WEBM was built from the ground up specifically for efficient web video delivery. Neither is a strictly better general-purpose format than the other; each was designed around a different priority.
MOV: built for professional video work
MOV supports high-quality video encoding, multiple audio and subtitle tracks, and integrates deeply with professional editing software, particularly Apple's own tools like Final Cut Pro. Cameras and professional recording equipment frequently output MOV directly, and video editors commonly work with MOV throughout a production pipeline specifically because of that broad codec flexibility and native editing-software support. This makes MOV genuinely well suited to being an intermediate, working format during video production and editing.
WEBM: built specifically for efficient web delivery
WEBM, developed by Google, uses modern, efficient video codecs (commonly VP9 or AV1) specifically optimized for streaming and playback directly in web browsers, generally achieving smaller file sizes than MOV for comparable visual quality when the priority is web delivery rather than editing flexibility. WEBM is open and royalty-free, which is part of why it's commonly used for web video content, particularly by platforms and projects that specifically prioritize open standards.
Why the "right" choice depends entirely on the job
For video actively being edited — footage from a camera, a project moving through an editing pipeline, anything where you need broad codec support and professional editing tool compatibility: MOV is the more natural fit, and this is genuinely the context it was designed for. For finished video being delivered specifically for web playback — an embedded video on a website, content optimized for streaming — WEBM's smaller file size and browser-native efficiency make it the better delivery format, since by that stage you're no longer editing, just serving the file to viewers.
Compatibility outside their core use cases
MOV plays reliably on Apple devices and in professional software, but support on some non-Apple platforms and general web contexts is less consistent than more universal options like MP4. WEBM plays well in modern web browsers, which is exactly its intended context, but support in some traditional media players and non-web software is less universal than MP4's essentially total compatibility. Neither format quite matches MP4's cross-context universality — which is a large part of why MP4 remains the safest default when you're not specifically working within MOV's editing-pipeline strength or WEBM's web-delivery strength.
A practical way to decide
Use MOV while a video is actively being edited, particularly in an Apple-centric or professional editing workflow. Use WEBM specifically for finished video being delivered for web playback where file size and open-standard delivery matter. For anything in between — general sharing, uncertain destination, broad device compatibility — MP4 remains the safer universal choice that doesn't require picking a side between MOV's editing strengths and WEBM's web-delivery strengths.
MOV to MP4 and the video converter handle moving a finished MOV project (or a WEBM file, for that matter) into the broadly compatible MP4 format once editing is done and it's time to share or deliver the result.